Top 10 Bugs That Became Features in Gaming

Bugs That Became Features in Gaming

Video game development is a weird thing. Occasionally fantastic ideas go flawlessly to plan and wind up being incredibly awesome. Sometimes a mechanic could be neglected, resulting in a glitch or a problem.

Then there are the instances where a mechanism being ignored and resulting in a bug ends up being incredibly awesome. That's what we term “a mission failed successfully.”

Here are 10 pretty cool bugs that later emerged as essential features.

1. Shifting Gear in Crazy Taxi

The original Crazy Taxi had a bug that allowed players to jump their vehicles by shifting gears. Until Crazy Taxi 2, only religious players were aware of this trick, but it was included as a full-fledged feature in the sequel.

2. Combos in Street Fighter II: The World Warrior

It was discovered by the developer of "Street Fighter II" that if a player completed a specific series of button presses rapidly and correctly enough, they might overwhelm their opponent with a flurry of unlockable strikes. Hence, putting the other player at their mercy. They intended to keep this flaw in since they figured no one would be able to figure it out or be competent enough to utilize it competitively. Combos in video games were created as a result of this discovery. Hundreds of games now utilize combinations outside of the fighting genre. Learning them is a must for anybody hoping to compete in these games.

3. Hammerdins in Diablo II

The Paladin class in "Diablo II" is not the strongest character. However, players discovered a glitch in the game that caused the basic Blessed Hammer skill to become enormously overpowering. Focused attacks from Blessed Hammer would practically make players invincible. The weapon's physical attack damage would be wrongly increased by an enormous amount. Despite Blizzard's slashing of its usefulness, Hammerdin has become a primary feature of the "Diablo" series.

4. Wavedashing in Super Smash Bros. Melee

In "Smash Bros", a player must learn wavedashing to have a chance of winning the game. To perform more intricate offensive maneuvers without changing direction or losing speed, characters may use the wavedash, which is a basic sliding motion, to leap and then instantly dodge towards the ground. Originally, this move was unintended. Wavedashing wasn't eliminated when the creators released "Melee" as being so inconsequential. However, it's odd, given the significance of this technique in the "Smash Bros" series.

5. A Marketing Strategy for Lara Croft in Tomb Raider

The newer "Tomb Raider'' reboots have adopted a more realistic approach, especially in terms of Lara. Only the 2013 sequel was able to fix the character Lara Croft's business in the game, which was initially a coding error. This is the story: While making test modifications to her girlish form, a slip of the developer mouse changed an anticipated 50 percent rise in her breast size into a 150 percent gain. It was received with quick acceptance from the crew before he could change it. Consequently, it was used to sell a female heroine to a male audience in the 1990s.

6. Jumping from a Wall in Super Mario Bros

It's hard to believe that one of the most essential and famous gaming features was actually born out of a bug. It wasn't long after the release of the original Super Mario Bros that players discovered a way to take advantage of the game's mechanics by having Mario leap in mid-air if he landed on the correct area of a wall. This was possible provided they could time their button presses perfectly. Though difficult to pull off, the issue remained long enough. Nintendo used it in Super Mario 64, released eleven years after the problem first appeared.

7. Skiing in Starseige: Tribes

As a result of a flaw, the "Tribes" series was labeled "the world's fastest shooter" during its peak. Players discovered that repeatedly pressing the jump button while descending a steep slope gave them an enormous boost in speed. This allowed them to go huge distances in a short period. Players started scripting tech tricks to spam the leap command hundreds of times a second. Playing the game became almost impossible without this technique. The makers of "Tribes: Ascend" decided to incorporate skiing since it was such an integral aspect of the original game.

8. Creepers in Minecraft

In "Minecraft," the towering green Creepers are the most well-known item to emerge. These melancholy creatures appear in the shadows and attack the player as soon as they come too near. In reality, they were the product of a programming error by Notch, the game's primary developer. An error in the proportions of his code resulted in his creation being tall instead of long. He was so taken by it that he changed the color to green and infused it with suicidal tendencies. Since then, Creepers have become one of gaming's most persistent foes.

9. Jumping Off a Rocket in Quake

In the 1990s, "Doom" pioneered the first-person shooter genre in "Quake." It wasn't until a few years later, in "Quake," when the principle of using explosives as propulsion was fully used. This bug allowed players to fly long distances by firing a rocket at the ground and then leaping just before the rocket detonated. It may be utilized to gain an edge in battle and access otherwise unreachable areas of the map. Warning: perfecting rocket jumping can lead to numerous deaths in your own hands. However, rocket jumping is very nice if you figure it out!

10. Police AI in Grand Theft Auto

The racing and robbery game "Race'n'Chase" was developed by DMA Design in 1995. Top-down action in two dimensions centered upon racing and smashing automobiles. An AI mistake made the police cars hostile. It was possible that police officers might chase the player, running over civilians, and smashing into other vehicles. However, this bug improved the experience since the game had been testing badly up to this moment. Later, Rockstar North acquired DMA Design, which rebuilt the game into the original "Grand Theft Auto."

Conclusion

 Most of the time, bugs are not good, but this isn't always the case. Often, glitches cause outrage among the gaming community. However, there have been a handful of instances in gaming history when such unintentional behavior has had a significant impact. It's possible that we wouldn't have some of the best games if all bugs and glitches were properly quashed.

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